

Fields might look impressive but the viewport lags so much with many objects Fields adds very little at the moment. Blender handles multiple objects far better than C4D. With MoGraph, the process is always designer-oriented, which means, faster, more forgiven, and less technicality involved.Ĭ4D manages high density models very well up to a point but make a cloner with just a few thousand cubes and the viewport becomes near impossible to navigate. I know it sounds similar to the idea of XSI compounds but if at some point, the setup requires tweaks and different results, one still needs to be proficient with AN in order to adjust the node to fit the new direction. The advantage of having a tool that allows the user to create virtually anything is not cost-effective when what’s needed is already doable with C4D in less time and with a more contained budget - yes, Houdini artists are “pricer”ĪN setups won’t solve the technicality of it. Houdini shows definitely all the advantages when some very specific setup is required, but for the majority of motion graphics jobs, that’s not the case.

Yes, I know Houdini is being used for motion graphics works, but the schedules are very different from a C4D job. If I had time and a good english, I would like to create some AN tutorials with a C4D perspective and mindset.
